Edition: Orbit, 1999
Review number: 693
The second of Juliet McKenna's trilogy is rather a repeat of the first, with much the same group of characters making their way across the world she has invented to try to discover more about the attackers who threaten to overwhelm it. The Elietimm, as these attackers are named, use and entirely different and almost unknown form of magic, and that is what makes them formidable enemies, with their single-minded ruthlessness.
The main difference in this novel is that we learn a lot more about the events six hundred years in the past which led to the downfall of a huge empire and the general abandonment of etheric magic. Part of the narrative is in fact set in the past, and is the main flaw in an otherwise excellent fantasy novel: it is insufficiently distinguished from the main story, which makes things a little confusing to begin with. (Clearer headings for the sections set in the days of the Empire would be a big help.)
The setting and characterisation remain as strong as in The Thief's Gamble, and I eagerly look forward to the conclusion of the trilogy.
Showing posts with label Tales of Einarinn. Show all posts
Showing posts with label Tales of Einarinn. Show all posts
Wednesday, 29 November 2000
Friday, 8 September 2000
Juliet E. McKenna: The Thief's Gamble (1999)
Edition: Orbit, 1999
Review number: 608
The world of McKenna's fantasy debut is beginning to recover from the Dark Age caused by the fall of the Empire of Tormalin. In an attempt to rediscover lost secrets of ancient magic, Archmage Planin has sent out agents to buy up late empire documents and artefacts, some of which are still imbued with mysterious powers.
When expert housebreaker Livak overhears some talk of this, she steals an item from a local landowner, only to have the Archmage's agents recognise it and blackmail them into accompanying them to detach items they require from owners who refuse to part with them. (This is the gamble of the title, though she has very little choice.)
Events start to move swiftly when they discover that there is a group of mysterious strangers after the same objects - and that wholesale slaughter is just a means to an end for them.
The Thief's Gamble is an enjoyable fantasy thriller, with good characters, particularly the central Livak. Nothing in it is really original, but it is still a worthwhile read.
Review number: 608
The world of McKenna's fantasy debut is beginning to recover from the Dark Age caused by the fall of the Empire of Tormalin. In an attempt to rediscover lost secrets of ancient magic, Archmage Planin has sent out agents to buy up late empire documents and artefacts, some of which are still imbued with mysterious powers.
When expert housebreaker Livak overhears some talk of this, she steals an item from a local landowner, only to have the Archmage's agents recognise it and blackmail them into accompanying them to detach items they require from owners who refuse to part with them. (This is the gamble of the title, though she has very little choice.)
Events start to move swiftly when they discover that there is a group of mysterious strangers after the same objects - and that wholesale slaughter is just a means to an end for them.
The Thief's Gamble is an enjoyable fantasy thriller, with good characters, particularly the central Livak. Nothing in it is really original, but it is still a worthwhile read.
Labels:
fantasy,
fiction,
Juliet E. McKenna,
Tales of Einarinn
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