Showing posts with label William Gibson. Show all posts
Showing posts with label William Gibson. Show all posts

Wednesday, 7 May 2008

William Gibson: Pattern Recognition (2003)

Published: Viking, 2003

One of the oddest feelings when reading (or, even more, re-reading) science fiction from the past is when time has often caught up with it, and you are reading a novel of the future set at at date which is in your past. This is particularly the case with novels which were important to you personally, which were influential, and which contain much accurate prediction, as is the case for me with Gibson's first novel, Neuromancer. Almost thirty years after its publication, Gibson produced Pattern Recognition, his seventh novel and the first which is not really intended to be science fiction. (I would bet that most libraries, like the one from which I borrowed the copy I read, shelve it with that genre, however.) Five years later still, it is Neuromancer which seems to me the more contemporary of the two novels; much of the detail in Pattern Recognition seems to have dated quite quickly.

The novel is an Internet Age thriller, but unlike Neuromancer or most other novels that might be slotted into that subgenre (such as Neal Stephenson's Cryptonomicon, or Jeffrey Deaver's The Blue Nowhere), it is not about hackers, programmers or geeks. Its central character, Cayce Pollard, works as a marketing consuultant, a guru on what is cool who has a phobia about logos. Her hobby is the study of a series of film clips, mysteriously appearing one by one on the Internet, which she discusses with fellow obsessives on the Fetish:Footage:Forum (F:F:F). Where do they come from? Are they meant to form part of a single narrative film? Do they have any particular order? what are the motives and influences which govern their production? Do they have any meaning and if so what? When Cayce realises that someone else has been in the flat where she is staying on a visit to London and used her computer, she begins to feel that there might be a bigger picture behind the film segments. The discussions on the F:F:F don't seem to be dominated by conspiracy theorists, but she finds it hard not to connect the films aand the break in with the disappearance of her father on September 11 2001.

Even though Pattern Recognition is not science fiction, it is still ahead of the pack: this must be one of the earliest treatments of what is now called viral marketing (a term I am pretty sure I hadn't heard myself in 2003). There are people being paid to go round bars and mention products approvingly to strangers: I don't know if this actually happens in the physical world, but there are certainly bloggers who are paid to give good press by marketing departments. However, other details seem behind the times: did people still rely so much on physical media for swapping data as recently as five years ago?

Cayce is quite a passive heroine, but her odd phobia makes her quirky and interesting. A reaction to logos does not seem to me to be a very believable problem, as the processing required to recognise the nature of an image is surely too high level for such a visceral reaction as an allergy. Its origins are left unexplained, which makes it seem more divorced from reality. Clearly it is a satirical element, pointing to the emptiness of modern life, where such banal symbols are held in high regard, whether or not the products they adorn are worthwhile. They are such a clever concept, making customers pay a premium to advertise for the producer. Such manipulation seems miles away from the quirkiness of the film footage: but is it?

The film clips themselves are slightly odd as the focus of a novel which doesn't exist in a multimedia format. Of course, the reader can imagine them, though Gibson leaves the exact content of the clips pretty vague other than to tell you things that they don't do - for example, the clothing and backgrounds are sufficiently generic for it to be impossible to work out when they are set. This vagueness is obviously part of the reason why people want to argue about the clips, but it does make them rather lacking as the central focus of a novel, being both timeless and plotless. The passiveness of the heroine together with this indirect focus means that despite the plot of the novel suggesting a thriller, it is not really in that genre - not necessarily a bad thing, but indicating that my initial assessment of Pattern Recognition was not quite right. Since other novels by Gibson succeed very wel lin this department, the diffuseness of this one must be deliberate. However, I still felt that though Pattern Recognition is interesting and worth reading, it is not classic Gibson by any means.

Friday, 28 May 2004

William Gibson: Neuromancer (1984)

Neuromancer coverEdition: Voyager, 1995
Review number: 1239

Neuromancer is one of the few novels which revolutionised their genre. After twenty years, its influence has only become more obvious - it's hard to think of a serious science fiction novel of the last decade which doesn't owe a debt to Neuromancer, not to mention films like the Matrix.

The story is pretty typical of thrillers, a seemingly simple plot turning out to contain wheels within wheels. Case is a burnt out computer hacker, unable to "jack in" to "cyberspace" (phrases invented, recontextualised or popularised by Gibson fill the novel) because he has been contaminated with a neural toxin on top of drug addiction. He is plucked from what is almost a down and out's existence, fixed up by the finest surgeons using revolutionary procedures all to carry out what would be his grestest coup: to hack an artificial intelligence owned by a mysterious Swiss based family firm.

Computers of some sort had long been part of the science fiction stock of clichés, of course, by 1984. Mechanical minds appeared in the genre before the Second World War, but it was only when real computers began to be developed that their depiction began to have any sensible relationship to what might be projected into the (then) future. It was authors like Isaac Asimov (with his robot and Multivac stories), Robert Heinlein (Mycroft Holmes, the computer running Luna City, in The Moon is a Harsh Mistress) and Arthur C. Clarke (HAL in 2001) who began to think about how computers might realistically interact with humans. The interesting thing is just how wrong they were; none of them really picked up on ideas like networking or virtual reality which are the staples of science fiction (and, in the first case, real world) computing today. These authors all had academic connections, and it is a measure of just how obscure the experimental networks of the late sixties which evolved into today's Internet actually were that none of them picked up on the idea at the time. Most technological changes are already the basis for at least one science fiction story; the role of world wide networking in modern life is probably the most important one that is not. Experiences related to virtual reality appear in writers like Philip K. Dick, but they tend to be more drug mediated than the products of computers and come out of the hippy movement of the sixties. In the real world, the early eighties was the period in which computers first began to appear in homes (early Macs and PCs alongside less pwerful machines like the Sinclair Spectrum and the BBC Micro). The Internet was still basically confined to the American academic world, with very basic interactive software - early (non-graphical) multi-user games. So the cyberspace portrayed by Gibson was a huge leap, both from contemporary reality and from the science fiction around him; it is not surprising that a new subgenre, called cyberpunk, was immediately spawned following the publication of Neuromancer. It is amazing that Gibson put together his vision of cyberspace before the invention of the Web; it would not be going too far to claim Gibson as one of its conceptual parents.

Clearly, Neuromancer is a science fiction novel of immense importance. But it is less easy to decide just how good it actually is. There is no denying that the plot becomes hard to follow, particularly towards the end, for example, or that the characters are not among fiction's most rounded. It is also obvious that, apart from the computing related ideas, Neuromancer owes large literary debts. Mostly these seem to be filtered through famous film versions - Philip K. Dick is the most obvious (via Bladerunner), but also the detective stories which became film noir and William S. Burroughs. These influences are the ones which, alongside the interest in computers, continued to define cyberpunk. It is really the innovative computing which makes the novel; combined with the atmospherically sleazy future in which the novel is set, it has an impact which makes these criticisms seem unimportant.

Thursday, 1 February 2001

William Gibson: Idoru (1996)

Edition: Viking, 1996
Review number: 736

We are rapidly approaching the era when virtual celebrities will become a commonplace; there are already websites which feature purely digital news readers. We will no doubt soon see computer generated actors (improving on Jar Jar Binks) and musicians. Eventually, they will have at least simulations of personalities of their own. The pivotal event of this novel depends on this idea; rock star Rez announces his engagement to a virtual personality.

Believing this to be a sign of some form of insanity, various people start to do something about it: the rock band entourage, who hire Lacey, one of the protagonists, to take a rather mystic look at the data about Rez to see if the patterns in it can tell them what is going on; the Seattle area fan club, who send a representative to the nightclub in Tokyo where the announcement was supposedly made, to find out the truth behind the rumours that reached them.

Gibson's novel, which fits into the post-cyberpunk science fiction world that he was instrumental in creating, is about the nature of fame. This is not just shown by Rez and the idoru (virtual celebrity); Lacey's previous job was to work for tabloid Slitscan, researching exposés of celebrities often with the collaboration of the celebrity themselves. Gibson's view of the world of the famous in the future is cynical; he shows a world where manipulation by and of the media is the nature of celebrity. There are clear signs of this development in the world in which we live today, and the reader will hardly be amazed by the uncanny prescience of Gibson's predictions, but Idoru is well written, an interesting extrapolation of current trends.