Showing posts with label computers. Show all posts
Showing posts with label computers. Show all posts

Wednesday, 11 August 2010

Robert J. Sawyer: Wake (2009)

Edition: Gollancz, 2009
Review number: 1406

J.K. Rowling aside, who is the most successful science fiction / fantasy writer of all time? One candidate would be Michael Crichton, who wrote more books turned into famous films than any other writer I can think of: Jurassic Park, Westworld, The Andromeda Strain. He's not an author I like very much, either as a novelist or screenwriter; although his books are really thrillers with SF themes, I tend to find them dull and have never actually managed to get to the end of any of them; the films work rather better, but even so are not my cup of tea. This is a view I appear to share with others in SF fandom; as a writer he was rarely nominated for an award (the only major one being the British Fantasy best novel nomination in 1995) despite his popularity.

The reason I bring up Michael Crichton is that I expected Robert J. Sawyer to be a similar writer. I first came across his work through the TV series of Flashforward, based on one of his novels. I watched the first two episodes, then gave up because (like Heroes) it seemed to be rehashing the same thing every week and neither moving forward at any speed in the overall story arc nor having interesting single episode stories. But the basic idea was interesting, and seemingly tailor made for TV adaptation, especially because the final episode was scheduled be shown on the date that everyone had seen on their vision of the future. While the plot meant that a TV adaptation seemed more appropriate than film, this seemed to me to be a very Michael Crichton style idea. So I didn't really think of reading any of his novels.

I'm not entirely sure why I added Wake to my list of books to read after giving up on Flashforward. I probably saw a favourable mention in a blog somewhere, or a review on SF Site. (A bit of checking reveals that it is because of its nomination for the 2010 Hugo: one of a large number of awards and nominations.) But I am glad that I did. It turns out, you see, that Sawyer is not at all like Michael Crichton as a writer. Wake is more like Neal Stephenson or Charles Stross: someone who knows about computers and has interesting ideas about their future which they discuss through science fiction. (He is one of the most enduring online presences in science fiction, as his home domain name, http://www.sfwriter.com/, suggests.)

After that long digression, I should at least say something about what Wake is about. There are three strands to the story, all of which are about cognitive awakening. The main one is the story of Caitlin, who was born blind and who is offered the chance to regain sight through an operation which connects her visual cortex to a hardware device which she nicknames the "eye-Pod". But as well as learning to see - and this is very interestingly imagined by Sawyer - she also discovers that connecting the device to the Internet means that she can "see" the structure of the Web. And part of what she sees forms the second major strand: in the background, there are what appear to be cellular automata, which begin to seem to be an emergent intelligence from the lost an corrupted packets which never expire (Internet communication is made up of packets with a "time to live" value, decreased by one each time they pass through a router; if this value is corrupted or they pass through routers with buggy software, this could lead to packets which never reach their destination and are never destroyed). The third strand is about a chimpanzee which begins to produce representational art: recognisable portraits of one of the people who look after it. This is not so closely integrated into Caitlin's story, but that may well be left to the second part of the WWW trilogy.  A fourth strand, about a dissident Chinese blogger, has loose ends which will clearly be picked up later.

The theme is clearly the development of consciousness, and is heavily influenced not just by current ideas about how machine intelligence might arise but also by the writings of Helen Keller, on how it felt to begin to be able to connect with other people after living blind and deaf since childhood - unlike Caitlin, she was not born blind but became so following an illness as a baby. Another background influence is the work of Julian Jaynes, who controversially argued that the modern human consciousness did not come into being until very recently (3000 years ago or so), early literature describing individuals who did not act in ways commensurate with fully integrated minds. Caitlin, as a bright teenager interested in such topics because of her blindness, makes a good conduit for Sawyer to introduce the concepts he wants to discuss.

This is one way in which Sawyer achieves one goal of good science fiction writing. In a genre derided for clumsy "info-dumps", finding a naturalistic way to explain the clever ideas and concepts behind your writing is important to many authors. Readers do not want to see endless conversations in which the participants tell each other things they already know, for the benefit of the reader, or to have lengthy explanatory sections or footnotes. Sawyer manages to do this really well here, and the combination of interesting ideas and good writing makes for a fascinating and enjoyable reading experience. As the Hugo nomination shows, this is one of the SF novels of the year, and is deservedly so. My rating: 9/10.

Thursday, 23 April 2009

Charles Stross: Accelerando (2005)

Edition: Orbit, 2006

I first read Accelerando soon after it came out, but, although I found it fascinating, I wasn't able to put together a review. It's an incredibly ambitious novel, describing one potential fate of the human race: it aims to be as iconic a part of the science fiction genre as Neuromancer or Snow Crash. The novel is very much in their tradition of speculation about the interaction between computers, human minds, and the universe.


Accelerando follows three main characters, Manfred Macx and his daughter Amber, then her child Sirhan (not forgetting their cat, the most intelligent of all of them) as they explore the developments in computing which Stross suggests will occur during the twenty-first century and beyond. These begin with spectacles which provide a virtual reality overlay on the real world, to implanted computers and networked enhancements to memory and cognition, to the conversion of the solar system itself into a giant molecular computer, in which uploaded post-humans live in simulations. Manfred is pretty recognisable, just beyond the edge of the way that many people live now, with some interesting technological toys and a radical lifestyle (spent registering patents that he makes available for free use and living off favours from those who benefit from them). Amber is stranger, as most of her story takes place as a simulation on a tiny space ship/computer where she is empress over a virtual court based on fifteenth century France. Sirhan is an adolescent who experienced multiple simulated lifetimes as his education yet has not so far decided which gender to be.

While the themes are similar to those explored by Gibson and Stephenson, being a future based on the technology available at the time of writing, I suspect that Accelerando will not prove as influential. Both Neuromancer and Snow Crash proved self-fulfilling prophecies, Neuromancer inspiring developers of the Web and Snow Crash developers of virtual reality environments such as Second Life, the accuracy of their predictions coming as much from this as from authorial prescience. Both novels take place over a fairly short internal timescale, a few weeks during which the IT environment remains effectively static, and this means that they can really serve as models for developers to emulate. Accelerando, as its title indicates, is about the process of change, and this means that the worlds described in it are a moving target, and there is far less space for Stross to go into evocative details.

Apart from the IT, all three books have other things in common. Most obvious is that they all portray the current political realities based around nation states as effectively obsolete. This seemed very far fetched in the mid-eighties, when I first read Neuromancer's suggestion that corporate entities would be the main powers in the world (rather than running things from behind the scene, as has been suggested happened in Bush's America). Stross's post-capitalist world seems more likely now than it did when I first read Accelerando, before the credit crunch. The short sightedness of financial institutions and the consequent loss of trust by their customers, combined with a fairly clear and longstanding inability of governments to understand, legislate and innovate for the Internet seems to me to make the sort of changes that are the background to this novel not just possible but likely. Snow Crash, where the Mafia deliver pizza and Federal organisations are just an embarrassment is obviously satirical and not very likely in the real world; Stross's idea that the Russian Mafia enforce music copyright is less extreme while still satirical.

Any novel which covers three generations is ambitious, and Accelerando also describes a possible ultimate fate of the human race. From a futurological point of view, some aspects are questionable. The timetable, for example, depends on Moore's Law continuing to hold well into the future: it is not a natural law, just an observation, and depends on increasingly fast technological innovation which seems unlikely (at least in the current economic climate). The scenarios which are described in the novel are mostly well known speculation (in particular by Frank Tipler, who is indirectly mentioned through the "Tiplerite" religion, dedicated to bringing about his vision). Stross may well be the first science fiction author to produce a novel which centres around these ideas to this extent: novels dealing with the final destiny of humanity are surprisingly rare in science fiction, except when treated as satire. Accelerando does suffer from one of the major problems of science fiction which deals with big themes: when you have beings who are vastly more intelligent than any human (including the author and his readers), how is it possible to make their actions comprehensible? Stross does this mainly by keeping his narrative centred on those who remain close to baseline human, who stay recognisable to us, even if strange. (I'm not sure the people depicted at the end are quite strange enough, given how different they are to us; they should be more difficult for us to understand than our culture would be to someone from the nineteenth century, and I don't think that they are.)

Accelerando is fairly effective, and manages to remain sufficiently straightforward to be readable right to the end, despite the proliferation of virtual copies, clones and a wide variety of types of post-human with far greater intelligence than those who choose to remain principally flesh and blood, no matter how augmented. There are some lapses of judgement, such as the sudden adoption of an arch tone at the start of the final section. There is perhaps too much explanatory material. Each chapter has a section summarising the present situation, basically a summary of IT developments during a decade of the twenty first century. There is a lengthy, but amusing, FAQ for newly resurrected individuals given in full and taking several pages. And I always find a novel written in the present tense to be constantly mildly irritating. But, considering its ambition, Accelerando is very successful - 8/10.

Sunday, 23 November 2008

Michael Stephen Fuchs: The Manuscript (2006)

Published: Macmillan New Writing, 2006

Sir Richard Burton was one of the most interesting Victorians - best known as a linguist and explorer, he translated the Arabian Nights into English and made the pilgrimage to Mecca forbidden to the infidel in disguise as an Arab, and co-led the expedition which discovered the source of the Nile. He is also well known to science fiction fans as the main character of Philip Jose Farmer's Riverworld series. Here, though, he appears as the author of "The Manuscript", a description of a trip he took into the Andes, discovering a remote tribe who possessed the answers to life's questions. Apparently lost when Burton's widow burnt his papers after his death, rumours suggest that The Manuscript is secretly hidden on an Internet server.

So far, so Da Vinci Code. A similar mixture of absurd and unlikely conspiracy theory and treasure hunt with a spiritual secret to be found. This is mixed in with the Internet thriller, along the lines of Neal Stephenson's Cryptonomicon, and is written by someone who knows what he's talking about. Fuchs also thankfully writes in a far less clunky style than Dan Brown, who for this reader breaks the suspense every couple of paragraphs with some poorly phrased infelicity.

That is not to say that everything is wonderful in The Manuscript. The most glaring problem is the occasional lengthy and poorly integrated "info dump", notably in the early pages where Burton's biography is shoehorned in. It would help the flow of the novel if the details are revealed as characters need to know them, with a much shorter summary at this point, and the presentation would be more elegant than it is. It's excusable because Burton is made to be so important to the story (though the authorship of the Manuscript turns out to be almost irrelevant to both its contents and the treasure hunt: it's just that an origin can be fitted into Burton's already crowded life story).

Although i haven't mentioned any of the characters so far, the central figures are well enough drawn to hold the interest, if rather glamourised. These are nerds as portrayed by Hollywood, people who prefer to work out than watch Star Trek re-runs.

The Manuscript is a successful techno-thriller, even with its absurd premise. Perhaps the geekiness of the Internet content will put some people off, butt you won't need to have heard of awk, sed or perl to enjoy the story. It works: there's tension and suspense, and the rivalry between the various groups searching for the Manuscript is well handled.

Thursday, 15 May 2008

Douglas Adams: The Salmon of Doubt (2002)

Published: Pan, 2002
Edited: Peter Gazzardi

I remember when I heard about Douglas Adams' death, but I was surprised to realise that it was now seven years ago that it happened. I didn't want to pick up this book when it came out, less than a year later, for several reasons, and it is only now that I am finally reading and enjoying it.

The main reason for not wanting to acknowledge the existence of The Salmon of Doubt before is that I just didn't want Douglas Adams to be dead. I was just old enough to appreciate The Hitchhiker's Guide to the Galaxy when the novel first appeared (I missed the original broadcast of the first radio series, but caught repeats). By the time I went to university, I could quote large chunks and still can, and own copies of the books, recordings of the radio and TV series and Neil Gaiman's guide. The Hitchhiker's Guide to the Galaxy played a important role in my life, quite similar to Adams' own discovery of the Beatles which is described in one of the pieces included in The Salmon of Doubt.

The one exception to this is Mostly Harmless. As pretty much the last writing by Adams I read before The Salmon of Doubt, I found it very off putting and didn't want to read more of the same. (Mostly Harmless is now the only book by Douglas Adams which I do not possess.) It was so wilfully downbeat, not just ending unhappily, but seemingly revelling in undoing previous happy endings (notably the relationship between Arthur and Fenchurch). According to information in the Salmon of Doubt, it reflects a bleak time in Adams' own life, and I gathered when I listened to the radio version that he later wanted to change the ending, a wish that was carried out when it was dramatised. Relatively little of The Salmon of Doubt is fiction, so there is little chance that the book overall will give the same impression as Mostly Harmless, but even the fiction that is there clearly reflects a happier time.

The other reason that I didn't rush to read Salmon of Doubt is because some of what I heard about it suggested that it was scraping the barrel. Apart from the incomplete fiction, which always has the potential to be frustrating, the idea of resurrecting a letter sent by the twelve year old Adams to Eagle comic seemed bizarre. (In fact, it is probably the most amusing letter ever written to a comic by a twelve year old.) Fragmentary the pieces in The Salmon of Doubt may be, but they are all uniformly well written (with one exception), often thought provoking, and mostly pretty funny.

The book is divided into three sections: Life, containing autobiographical fragments, The Universe, about Adams' wide-ranging interests, and Everything, fiction. The first section is perhaps the most successful. The second includes a lot of Apple Mac related material, which had to be included because that computer system was one of Adams' best known obsessions, but which is now (and would have been five years ago) rather out of date; at least this means that the Douglas Adams fanatic doesn't need to hoard quite so many back copies of Mac User. His own favourite of his books was Last Chance to See, about endangered animals, and that is well worth reading in his memory, and there is more here from his interest in ecology for those who enjoyed that.

The first fictional piece, Young Zaphod Pulls it Off, was previously published in book form in a collected edition of the Hitchhiker's novels and is a poor piece of political satire, clichéd and obvious. However, the story which gives its title (or, more strictly speaking, one of its titles) to the whole collection is much better. It is one of the most confusing pieces in the whole book, however, as it was put together from three very different incomplete drafts of the story: although the main one used here is a Dirk Gently story, not even this was finalised. For me, the middle draft, which is definitely Dirk Gently, works best. I like the idea that Dirk's philosophy that all things are interconnected leads him to try to solve a case by tailing random people. It's the longest piece in the book, and because it is so incomplete, the most frustrating; Adams' drafts were obviously finely finished and perfectly readable (no notes to self, for example), but he obviously kept getting so far and then becoming stuck and the only indication of how the story would continue is a one paragraph fax to his agent which is not very illuminating.

While it was inevitable that there would be both the desire to produce a book containing Adams' odds and ends, and a desire from fans to read it, The Salmon of Doubt cannot be considered the true legacy of Douglas Adams. It raises the profile of important aspects of both his personality and his writing which were not accessible to most of his fans, particularly the computing articles, but there is nothing in the book to match the classic status of The Hitchhiker's Guide in its many forms.

Wednesday, 7 May 2008

William Gibson: Pattern Recognition (2003)

Published: Viking, 2003

One of the oddest feelings when reading (or, even more, re-reading) science fiction from the past is when time has often caught up with it, and you are reading a novel of the future set at at date which is in your past. This is particularly the case with novels which were important to you personally, which were influential, and which contain much accurate prediction, as is the case for me with Gibson's first novel, Neuromancer. Almost thirty years after its publication, Gibson produced Pattern Recognition, his seventh novel and the first which is not really intended to be science fiction. (I would bet that most libraries, like the one from which I borrowed the copy I read, shelve it with that genre, however.) Five years later still, it is Neuromancer which seems to me the more contemporary of the two novels; much of the detail in Pattern Recognition seems to have dated quite quickly.

The novel is an Internet Age thriller, but unlike Neuromancer or most other novels that might be slotted into that subgenre (such as Neal Stephenson's Cryptonomicon, or Jeffrey Deaver's The Blue Nowhere), it is not about hackers, programmers or geeks. Its central character, Cayce Pollard, works as a marketing consuultant, a guru on what is cool who has a phobia about logos. Her hobby is the study of a series of film clips, mysteriously appearing one by one on the Internet, which she discusses with fellow obsessives on the Fetish:Footage:Forum (F:F:F). Where do they come from? Are they meant to form part of a single narrative film? Do they have any particular order? what are the motives and influences which govern their production? Do they have any meaning and if so what? When Cayce realises that someone else has been in the flat where she is staying on a visit to London and used her computer, she begins to feel that there might be a bigger picture behind the film segments. The discussions on the F:F:F don't seem to be dominated by conspiracy theorists, but she finds it hard not to connect the films aand the break in with the disappearance of her father on September 11 2001.

Even though Pattern Recognition is not science fiction, it is still ahead of the pack: this must be one of the earliest treatments of what is now called viral marketing (a term I am pretty sure I hadn't heard myself in 2003). There are people being paid to go round bars and mention products approvingly to strangers: I don't know if this actually happens in the physical world, but there are certainly bloggers who are paid to give good press by marketing departments. However, other details seem behind the times: did people still rely so much on physical media for swapping data as recently as five years ago?

Cayce is quite a passive heroine, but her odd phobia makes her quirky and interesting. A reaction to logos does not seem to me to be a very believable problem, as the processing required to recognise the nature of an image is surely too high level for such a visceral reaction as an allergy. Its origins are left unexplained, which makes it seem more divorced from reality. Clearly it is a satirical element, pointing to the emptiness of modern life, where such banal symbols are held in high regard, whether or not the products they adorn are worthwhile. They are such a clever concept, making customers pay a premium to advertise for the producer. Such manipulation seems miles away from the quirkiness of the film footage: but is it?

The film clips themselves are slightly odd as the focus of a novel which doesn't exist in a multimedia format. Of course, the reader can imagine them, though Gibson leaves the exact content of the clips pretty vague other than to tell you things that they don't do - for example, the clothing and backgrounds are sufficiently generic for it to be impossible to work out when they are set. This vagueness is obviously part of the reason why people want to argue about the clips, but it does make them rather lacking as the central focus of a novel, being both timeless and plotless. The passiveness of the heroine together with this indirect focus means that despite the plot of the novel suggesting a thriller, it is not really in that genre - not necessarily a bad thing, but indicating that my initial assessment of Pattern Recognition was not quite right. Since other novels by Gibson succeed very wel lin this department, the diffuseness of this one must be deliberate. However, I still felt that though Pattern Recognition is interesting and worth reading, it is not classic Gibson by any means.

Tuesday, 4 January 2005

Biff Mitchell: The War Bug (2004)

Edition: Double Dragon, 2004
Review number: 1281

There are two, clear, parallel trends in modern computing. One is that the virtual world is going to become more like the real one, in the sense that it will be possible to deceive human participants into perceiving it as though it were real: like the virtual world of The Matrix, internally consistent and believeably solid, yet containing possibilities beyond mundane physics. No illusion destroying tools like keyboards in the way; and no system failures. On the other hand, reality is becoming more like the virtual world, as computers take over more and more (gadgets like Internet connected fridges which eliminate the need for food shopping, for example), and interfaces become smaller and more invisible and intuitive. The War Bug is set in a future in which reality and virtual reality are almost indistinguishable, in which most individuals live complex virtual lives more satisfying than their real existences, interacting with the avatars of other real people and constructed virtual personalities. There are two big hurdles, one legal, and the other technical: the Reality Laws prohibit the construction of a virtual personality which pretends to be real; and no one has yet managed to endow a virtual personality with true sentience. The plot of The War Bug concerns a man who has created a virtual family, a wife and daughter, who are somehow true people and who can convincingly persuade others of this (though Mitchell is more vague about the definition of sentience to link it to this kind of Turing Test like view; he seems to indicate more that it is the ability to carry out introspection). When his secret is discovered, all three are put in great danger from powerful people who control the online world, who want to exploit computer sentience for their own ends. At the same time, an extremely sophisticated computer virus, the War Bug, is beginning to destroy whole virtual communities - how is this, which appers to Abner as a huge pig, connected to his work and his family?

There is one immense hurdle to reading The War Bug, and that is its style. It is extremely colloquial, relentlessly quirky and often exceptionally irritating. The prose gives the impression that it is the act of a strange stand-up comedian. It is well worth keeping going, though, and the style is reasonably appropriate to the content. (I can see that other people would possibly find it amusing, too, but it is not a form of humour that greatly appeals to me, and as a joke it goes on far too long - a criticism I also often feel is applicable to stand-up comedians as well.) The informality of the prose is so great that it presents something of a paradox: it is written in language so colloquial that it becomes hard to read. The chapters are very short, and jump around a lot, which means it takes a long time to understand what is going on and to get a feel for the main characters. Some editing would have been useful here, particularly of the background presented in the very first pages, which nearly persuaded me not to continue.

In some ways this is basically a criticism that certain aspects of this novel are not to my taste; other readers may well love the way in which The War Bug is written. Once I did finally get into it, I found the story fascinating; it deals with philosophical ideas that have interested me for a long time, ones which could be said to be basic to the (intelligent end of) the science fiction and fantasy genres: the nature of reality, and the nature of humanity. The story suddenly becomes gripping at the point where Abner's family is kidnapped by powerful individuals who want to obtain the secret of sentience, in a way that the destruction of the virtual cities and even the deaths of thousands whose avatars were caught up in their ends had not been. Though many of the ideas are not particularly new (reference points include the obvious Gibson and Stephenson, but I felt that there was also a strong kinship with the drug induced virtual worlds of Stanislaus Lem's The Futurological Congress), it is well done and the background shows that Mitchell is a writer with at least some ideas of his own.

Friday, 28 May 2004

William Gibson: Neuromancer (1984)

Neuromancer coverEdition: Voyager, 1995
Review number: 1239

Neuromancer is one of the few novels which revolutionised their genre. After twenty years, its influence has only become more obvious - it's hard to think of a serious science fiction novel of the last decade which doesn't owe a debt to Neuromancer, not to mention films like the Matrix.

The story is pretty typical of thrillers, a seemingly simple plot turning out to contain wheels within wheels. Case is a burnt out computer hacker, unable to "jack in" to "cyberspace" (phrases invented, recontextualised or popularised by Gibson fill the novel) because he has been contaminated with a neural toxin on top of drug addiction. He is plucked from what is almost a down and out's existence, fixed up by the finest surgeons using revolutionary procedures all to carry out what would be his grestest coup: to hack an artificial intelligence owned by a mysterious Swiss based family firm.

Computers of some sort had long been part of the science fiction stock of clichés, of course, by 1984. Mechanical minds appeared in the genre before the Second World War, but it was only when real computers began to be developed that their depiction began to have any sensible relationship to what might be projected into the (then) future. It was authors like Isaac Asimov (with his robot and Multivac stories), Robert Heinlein (Mycroft Holmes, the computer running Luna City, in The Moon is a Harsh Mistress) and Arthur C. Clarke (HAL in 2001) who began to think about how computers might realistically interact with humans. The interesting thing is just how wrong they were; none of them really picked up on ideas like networking or virtual reality which are the staples of science fiction (and, in the first case, real world) computing today. These authors all had academic connections, and it is a measure of just how obscure the experimental networks of the late sixties which evolved into today's Internet actually were that none of them picked up on the idea at the time. Most technological changes are already the basis for at least one science fiction story; the role of world wide networking in modern life is probably the most important one that is not. Experiences related to virtual reality appear in writers like Philip K. Dick, but they tend to be more drug mediated than the products of computers and come out of the hippy movement of the sixties. In the real world, the early eighties was the period in which computers first began to appear in homes (early Macs and PCs alongside less pwerful machines like the Sinclair Spectrum and the BBC Micro). The Internet was still basically confined to the American academic world, with very basic interactive software - early (non-graphical) multi-user games. So the cyberspace portrayed by Gibson was a huge leap, both from contemporary reality and from the science fiction around him; it is not surprising that a new subgenre, called cyberpunk, was immediately spawned following the publication of Neuromancer. It is amazing that Gibson put together his vision of cyberspace before the invention of the Web; it would not be going too far to claim Gibson as one of its conceptual parents.

Clearly, Neuromancer is a science fiction novel of immense importance. But it is less easy to decide just how good it actually is. There is no denying that the plot becomes hard to follow, particularly towards the end, for example, or that the characters are not among fiction's most rounded. It is also obvious that, apart from the computing related ideas, Neuromancer owes large literary debts. Mostly these seem to be filtered through famous film versions - Philip K. Dick is the most obvious (via Bladerunner), but also the detective stories which became film noir and William S. Burroughs. These influences are the ones which, alongside the interest in computers, continued to define cyberpunk. It is really the innovative computing which makes the novel; combined with the atmospherically sleazy future in which the novel is set, it has an impact which makes these criticisms seem unimportant.

Tuesday, 15 October 2002

Jeffrey Deaver: The Blue Nowhere (2001)

Edition: Hodder & Stoughton, 2001
Review number: 1124

Jeffrey Deaver may usually be a writer of traditional thrillers, but with The Blue Nowhere he joins the small group of authors who can convincingly depict the world of the computer hacker (Neal Stephenson and William Gibson being the best known of the others).

The basic plot of The Blue Nowhere is a computerised version of the Eddie Murphy film 48 Hours; a hacker is let out of prison to help the LAPD Computer Crimes Unit track down another hacker, who has the screen name Phate, who has turned serial killer. The actual crime plot is pretty hackneyed, but the computing background means that the novel is more than just a run of the mill police procedural. (The style, by the way, is similar to Michael Connelly.)

The one part of the plot which seems unlikely, if not impossible, is the program used by Phate to target the victims, which is named Trapdoor. (Deaver admids in the acknowledgements that the experts he consulted were dubious about the way it is supposed to work.) Phate has cracked one of the major Internet routers, and uses a steganographic (and the proof reader of the novel should note the spelling of the word) method to infect the target machine, sending small sections of the Trapdoor program in individual IP packets which are part of the normal online communication. (Steganographic means "hidden writing" , and is the process of writing a secret message as part of an innocent one, say be using every twentieth character, or altering specified bits of an image file.) To put the information into IP packets, given control of a router, would not be particularly difficult. The problem is that once the data reaches the target computer, it needs to be separated out from the genuine information, re-assembled and then executed, and I can't see any way that this could be done barring serious bugs in the IP stack and operating system of the computer being attacked. This is essentially the same reason that a virus spread as an email attachment is not activated unless the user or operating system is conned into executing (opening) the attachment - computers need a reason to run a piece of software. The reasons that systems are vulnerable to cracking are generally attributable to human carelessness, such things as users writing down passwords or using obvious words, or bugs in software which can be exploited.

Since the Trapdoor program is important to the plot, this is something of a problem; yet the convincing nature of the rest of the setting makes it easy enough to suspend disbelief and enjoy the novel.

Friday, 31 August 2001

Justina Robson: Silver Screen (1999)

Edition: Macmillan, 1999
Review number: 931

One of the most important themes of science fiction since at least the publication of Neuromancer in the mid eighties has been the future of computing. Silver Screen is a novel in this tradition, and is, like Neuromancer itself, about the nature of artificial intelligence.

The central character, Anjuli O'Connell, stands out from those around her because of her high intelligence and perfect memory. Ever since her childhood in a school for gifted children, she has worried about the nature of her own mind - she may seem to be an unusually intelligent human being, but does her memory mean that she is actually some sort of freakish machine? She cannot convince herself that she relates to the world and, more specifically, other people, in the same way that the other pupils do and this creates a massive feeling of inferiority in her.

Years later, and she is one of the world's most prominent AI psychologists; she works on 901, latest in a series of evolving, self-replicating and massively complex systems. Following the suicide of one of her closest and oldest friends, the unstable Roy Croft, a legal bid is made to have 901 declared a person with the same rights as any human being. Anjuli's employers OptiNet are fighting this, and she is clearly going to be the major expert witness. Roy's death is also connected in some way to the theft of some dangerous nanotechnology from OptiNet's laboratories, and Anjuli's boyfriend has become obsessed with military cyborg technology; both of these problems are things she finds very disturbing.

While it is possible to criticise aspects of Silver Screen - Anjuli's ability to do mathematics better than her classmates because of her memory is unlikely, there are inconsistencies about the levels of technology required for some of the different computer systems, and the way that the trial goes ahead quickly and apparently without any legal wrangling is very unlikely - it is a clever novel which has something interesting to say about our relationships to computers, now and in the future.